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An Exploratory Research of Visitor-Oriented Learning in Taiwan Art History:Flipped Art Classroom by “Best Curator” Board Game







An Exploratory Research of Visitor-Oriented Learning in Taiwan Art History:Flipped Art Classroom by “Best Curator” Board Game

  Taiwan’s art education in universities has a serious tilt towards Western art (Liao Xintian, 2017). The art history curriculum in Taiwan has been seriously ignored. It’s also obvious that primary and middle school students don’t know Taiwan’s native art authors and works. This phenomenon is also contrary to "Curriculum Guidelines of 12-Year Basic Education " attach importance to the spirit of local culture and local arts. There are also the following issues in art appreciation teaching: 1) Too much emphasis on the "technical level" and ignoring the "thinking and emotional level" (Lin Manli, 2000). 2) The current teaching is mainly based on "art history orientation" and relies on students' basic art foresight, which causes high motivation and challenges for primary school students. This research aims to adopt the spirit of "audience-centric orientation" (Jiang Xueying, 2016), and develop a design art curriculum in the form of a board game " Best Curator " that balances the proportion of local art historical materials. The board game design has undergone three major revisions from March 2020 to January 2021. The audience directly describes the work objectively, and the content of the description becomes a resource for subsequent analysis and interpretation. In the process of circular exploration, personal thinking and perception of the work form the value of judgment and complete the journey of art appreciation. Participating students are 24 in the fifth grade. Data collection includes questionnaires, interviews and document analysis. This tentative research mainly found that students with high acuity can organize game experiences and real situations, and incorporate the attitude of cultural preservation into value. Students with low acuity come into contact with local works through the game, become aware of the excellence of Taiwanese artists, and reach a level of affection that is cherished. Based on the overall analysis, after conducting the " Best Curator " board game course, about 80% of the students believe that the appreciation of local art works is interesting, and they are interested in further understanding of the artist's creative story and creative motivation. The feeling of "preservation of local culture" is hidden in the game mechanics and can also initially resonate. The above findings can be used as a reference basis for the next version of board game games to be integrated into art appreciation courses.

Keywords: Art Education, Art Appreciation, Taiwanese Art, Board Games, Elementary School


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